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remove the special NUMPAD_ID definition; move the keymap definitions into the variable declaration.

This has the advantage of having one fewer construct to explain
This commit is contained in:
Jesse Vincent 2017-10-02 23:46:03 -07:00
parent e99467aa48
commit b759e003af

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@ -96,84 +96,72 @@ enum { MACRO_VERSION_INFO,
* using ___ to let keypresses fall through to the previously active layer
* using XXX to mark a keyswitch as 'blocked' on this layer
* using Key_Keymap_ keys to change the active keymap.
*
*
* The "keymaps" data structure is a list of the keymaps compiled into the firmware.
* The order of keymaps in the list is important, as the Key_Keymap# and Key_Keymap#_Momentary
* keys switch to key layers based on this list.
*
* Keymaps are "0-indexed" -- That is the first keymap is Keymap 0. The second one is Keymap 1.
* The third one is Keymap 2.
* A key defined as 'Key_Keymap1_Momentary' will switch to FUNCTION while held.
* Similarly, a key defined as 'Key_Keymap2' will switch to NUMPAD when tapped.
*/
#define QWERTY_KEYMAP KEYMAP_STACKED ( \
___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext, \
Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab, \
Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G, \
Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape, \
Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift, \
Key_Keymap1_Momentary, \
\
M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, Key_KeypadNumLock, \
Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals, \
Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote, \
Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus, \
Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl, \
Key_Keymap1_Momentary \
)
#define FUNCTION_KEYMAP KEYMAP_STACKED ( \
___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, XXX, \
Key_Tab, ___, Key_mouseUp, ___, Key_mouseBtnR, Key_mouseWarpEnd, Key_mouseWarpNE, \
Key_Home, Key_mouseL, Key_mouseDn, Key_mouseR, Key_mouseBtnL, Key_mouseWarpNW, \
Key_End, Key_PrintScreen, Key_Insert, ___, Key_mouseBtnM, Key_mouseWarpSW, Key_mouseWarpSE, \
___, Key_Delete, ___, ___, \
___, \
\
Consumer_ScanPreviousTrack, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11, \
Consumer_PlaySlashPause, Consumer_ScanNextTrack, Key_LeftCurlyBracket, Key_RightCurlyBracket, Key_LeftBracket, Key_RightBracket, Key_F12, \
Key_LeftArrow, Key_DownArrow, Key_UpArrow, Key_RightArrow, ___, ___, \
Key_PcApplication, Key_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe, \
___, ___, Key_Enter, ___, \
___ \
)
#define NUMPAD_KEYMAP KEYMAP_STACKED (\
___, ___, ___, ___, ___, ___, ___, \
___, ___, ___, ___, ___, ___, ___, \
___, ___, ___, ___, ___, ___, \
___, ___, ___, ___, ___, ___, ___, \
___, ___, ___, ___, \
___, \
\
\
M(MACRO_VERSION_INFO), ___, Key_Keypad7, Key_Keypad8, Key_Keypad9, Key_KeypadSubtract, ___, \
___, ___, Key_Keypad4, Key_Keypad5, Key_Keypad6, Key_KeypadAdd, ___, \
___, Key_Keypad1, Key_Keypad2, Key_Keypad3, Key_Equals, Key_Quote, \
___, ___, Key_Keypad0, Key_KeypadDot, Key_KeypadMultiply, Key_KeypadDivide, Key_Enter, \
___, ___, ___, ___, \
___ \
)
// The "keymaps" data structure is a list of the keymaps compiled into the firmware.
// The order of keymaps in the list is important, as the Key_Keymap# and Key_Keymap#_Momentary
// keys switch to key layers based on this list.
//
// Keymaps are "0-indexed" -- That is the first keymap is Keymap 0. The second one is Keymap 1.
// The third one is Keymap 2.
// A key defined as 'Key_Keymap1_Momentary' will switch to FUNCTION_KEYMAP while held.
// Similarly, a key defined as 'Key_Keymap2' will switch to NUMPAD_KEYMAP when tapped.
enum { QWERTY, FUNCTION, NUMPAD }; // layers
const Key keymaps[][ROWS][COLS] PROGMEM = {
QWERTY_KEYMAP,
FUNCTION_KEYMAP,
NUMPAD_KEYMAP
[QWERTY] = KEYMAP_STACKED(\
___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext, \
Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab, \
Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G, \
Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape, \
Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift, \
Key_Keymap1_Momentary, \
\
M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, Key_KeypadNumLock, \
Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals, \
Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote, \
Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus, \
Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl, \
Key_Keymap1_Momentary),
[FUNCTION] = KEYMAP_STACKED(\
___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, XXX, \
Key_Tab, ___, Key_mouseUp, ___, Key_mouseBtnR, Key_mouseWarpEnd, Key_mouseWarpNE, \
Key_Home, Key_mouseL, Key_mouseDn, Key_mouseR, Key_mouseBtnL, Key_mouseWarpNW, \
Key_End, Key_PrintScreen, Key_Insert, ___, Key_mouseBtnM, Key_mouseWarpSW, Key_mouseWarpSE, \
___, Key_Delete, ___, ___, \
___, \
\
Consumer_ScanPreviousTrack, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11, \
Consumer_PlaySlashPause, Consumer_ScanNextTrack, Key_LeftCurlyBracket, Key_RightCurlyBracket, Key_LeftBracket, Key_RightBracket, Key_F12, \
Key_LeftArrow, Key_DownArrow, Key_UpArrow, Key_RightArrow, ___, ___, \
Key_PcApplication, Key_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe, \
___, ___, Key_Enter, ___, \
___),
[NUMPAD] = KEYMAP_STACKED(\
___, ___, ___, ___, ___, ___, ___, \
___, ___, ___, ___, ___, ___, ___, \
___, ___, ___, ___, ___, ___, \
___, ___, ___, ___, ___, ___, ___, \
___, ___, ___, ___, \
___, \
\
\
M(MACRO_VERSION_INFO), ___, Key_Keypad7, Key_Keypad8, Key_Keypad9, Key_KeypadSubtract, ___, \
___, ___, Key_Keypad4, Key_Keypad5, Key_Keypad6, Key_KeypadAdd, ___, \
___, Key_Keypad1, Key_Keypad2, Key_Keypad3, Key_Equals, Key_Quote, \
___, ___, Key_Keypad0, Key_KeypadDot, Key_KeypadMultiply, Key_KeypadDivide, Key_Enter, \
___, ___, ___, ___, \
___)
};
// Right now, the numpad implementation needs to be told which keymap is the numpad keymap.
// That requirement should go away in the future.
#define NUMPAD_KEYMAP_ID 2
/** versionInfoMacro handles the 'firmware version info' macro
* When a key bound to the macro is pressed, this macro
* prints out the firmware build information as virtual keystrokes
@ -310,7 +298,7 @@ void setup() {
// While we hope to improve this in the future, the NumLock plugin
// needs to be explicitly told which keymap layer is your numpad layer
NumLock.numPadLayer = NUMPAD_KEYMAP_ID;
NumLock.numPadLayer = NUMPAD;
// We configure the AlphaSquare effect to use RED letters
AlphaSquare.color = { 255, 0, 0 };