Move some LED color definitions to after the macro defnitions.
It seems a little clearer.
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@ -90,14 +90,6 @@ const Key keymaps[][ROWS][COLS] PROGMEM = {
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NUMPAD_KEYMAP
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NUMPAD_KEYMAP
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};
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};
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static kaleidoscope::LEDSolidColor solidRed(160, 0, 0);
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static kaleidoscope::LEDSolidColor solidOrange(140, 70, 0);
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static kaleidoscope::LEDSolidColor solidYellow(130, 100, 0);
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static kaleidoscope::LEDSolidColor solidGreen(0, 160, 0);
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static kaleidoscope::LEDSolidColor solidBlue(0, 70, 130);
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static kaleidoscope::LEDSolidColor solidIndigo(0, 0, 170);
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static kaleidoscope::LEDSolidColor solidViolet(130, 0, 120);
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#define NUMPAD_KEYMAP_ID 2
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#define NUMPAD_KEYMAP_ID 2
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static void versionInfoMacro(uint8_t keyState) {
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static void versionInfoMacro(uint8_t keyState) {
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@ -131,6 +123,20 @@ const macro_t *macroAction(uint8_t macroIndex, uint8_t keyState) {
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return MACRO_NONE;
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return MACRO_NONE;
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}
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}
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static kaleidoscope::LEDSolidColor solidRed(160, 0, 0);
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static kaleidoscope::LEDSolidColor solidOrange(140, 70, 0);
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static kaleidoscope::LEDSolidColor solidYellow(130, 100, 0);
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static kaleidoscope::LEDSolidColor solidGreen(0, 160, 0);
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static kaleidoscope::LEDSolidColor solidBlue(0, 70, 130);
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static kaleidoscope::LEDSolidColor solidIndigo(0, 0, 170);
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static kaleidoscope::LEDSolidColor solidViolet(130, 0, 120);
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void setup() {
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void setup() {
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Kaleidoscope.setup();
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Kaleidoscope.setup();
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BootKeyboard.begin();
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BootKeyboard.begin();
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