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Move some LED color definitions to after the macro defnitions.

It seems a little clearer.
This commit is contained in:
Jesse Vincent 2017-10-02 20:01:34 -07:00
parent 556256aabe
commit 99c25e40da

View File

@ -90,14 +90,6 @@ const Key keymaps[][ROWS][COLS] PROGMEM = {
NUMPAD_KEYMAP
};
static kaleidoscope::LEDSolidColor solidRed(160, 0, 0);
static kaleidoscope::LEDSolidColor solidOrange(140, 70, 0);
static kaleidoscope::LEDSolidColor solidYellow(130, 100, 0);
static kaleidoscope::LEDSolidColor solidGreen(0, 160, 0);
static kaleidoscope::LEDSolidColor solidBlue(0, 70, 130);
static kaleidoscope::LEDSolidColor solidIndigo(0, 0, 170);
static kaleidoscope::LEDSolidColor solidViolet(130, 0, 120);
#define NUMPAD_KEYMAP_ID 2
static void versionInfoMacro(uint8_t keyState) {
@ -131,6 +123,20 @@ const macro_t *macroAction(uint8_t macroIndex, uint8_t keyState) {
return MACRO_NONE;
}
static kaleidoscope::LEDSolidColor solidRed(160, 0, 0);
static kaleidoscope::LEDSolidColor solidOrange(140, 70, 0);
static kaleidoscope::LEDSolidColor solidYellow(130, 100, 0);
static kaleidoscope::LEDSolidColor solidGreen(0, 160, 0);
static kaleidoscope::LEDSolidColor solidBlue(0, 70, 130);
static kaleidoscope::LEDSolidColor solidIndigo(0, 0, 170);
static kaleidoscope::LEDSolidColor solidViolet(130, 0, 120);
void setup() {
Kaleidoscope.setup();
BootKeyboard.begin();